Contents
- 1 Which Hero Should I Pick?
- 2 Choosing Which Games to Learn From
- 3 Three Coffees and a Job Queue
- 4 A Map of Heroes
- 5 A Different Door to Twenty-Six Million Matches
- 6 Making Experiments Cheap Enough to Run
- 7 How Do You Grade Draft Advice?
- 8 The Lookup Table I Mistook for a Ceiling
- 9 Where Counting Wins and a Model Helps
- 10 Eight Broken Rulers
- 11 Use the Table Early, the Model Late
- 12 When Game Duration Became a Training Label
- 13 The Interface Asked Questions My Research Hadn't
- 14 The Last Piece Was a Table I Wrote by Hand