Contents

  1. 1 Which Hero Should I Pick?
  2. 2 Choosing Which Games to Learn From
  3. 3 Three Coffees and a Job Queue
  4. 4 A Map of Heroes
  5. 5 A Different Door to Twenty-Six Million Matches
  6. 6 Making Experiments Cheap Enough to Run
  7. 7 How Do You Grade Draft Advice?
  8. 8 The Lookup Table I Mistook for a Ceiling
  9. 9 Where Counting Wins and a Model Helps
  10. 10 Eight Broken Rulers
  11. 11 Use the Table Early, the Model Late
  12. 12 When Game Duration Became a Training Label
  13. 13 The Interface Asked Questions My Research Hadn't
  14. 14 The Last Piece Was a Table I Wrote by Hand